Hot on the heels of last month’s DRONAR Brass, Gothic Instruments has announced the release of their eighth DRONAR module – Metal and Glass.
Recorded and processed by sound designer extraordinaire Alessandro Camnasio, the sounds for this module were all derived from bowing and hitting metal and glass objects.
Broken cymbals, Tibetan bowls, marbles, bottles, chains, magnets, wind chimes, nails and more were "played" with a cello bow, hit with sticks, mallets or played against each other to form the raw audio for this collection. The sounds were then processed with granular synthesis, time-stretching, convolution, resonant filters, pitch-shifters and many other effects, such as delays, flangers, phasers, distortion, reverbs.
The result is an incredible collection of sounds that can be played in the award winning DRONAR engine to create hypnotic, evolving atmospheres, isolating, eerie textures and shimmering, ambient pads.
Easily craft disquieting, anxiety-inducing audio for your latest thriller, sci-fi or horror production or forge interesting textures for your cinematic orchestral music or ambient tracks. Either way, your audio will enter unexplored territories that can’t fail to impinge on your listeners’ emotions.
DRONAR Metal and Glass is available with an introductory 20% off until 10th April, and if you've previously bought a Gothic Instruments title from Time+Space use code GOTHLOYA20 when you checkout to save an extra 20%! This code can also be used against other Gothic Instruments titles.
For full details visit: https://www.timespace.com/products/gothic-instruments-dronar-metal-and-glass
ABOUT GOTHIC INSTRUMENTS
The founders of UK-based Gothic Instruments have an incredibly successful track record in library music production and their expertise in this area means their range of Kontakt tools meet the needs of composers and sound designers perfectly. There are currently two series’ available – SCULPTOR which focuses on SFX creation tools, and DRONAR – a series of modules dedicated to creating rich, complex and expressive soundscapes, atmospheres and pads.